This module enables student to engage in developing a game for audiences of the future working with a non-traditional games environment in the following activities:
disciplinary-specific communication, problem-solving and collaboration: practices and tools for synchronous and asynchronous teamwork.
Individual and group coaching: in role and on and off project;
Reflective journaling / logging: recording individual and community problems, solutions and learning, learning how to learn through practice and practice-theory-practice cycles;
Iteration and testing in one specific discipline: agile, design, build, test, refine, deliver, pitch, review;
Individual and Community Games Curation and Lexicon: curating and referencing individual and teamwork to current or historic professional practices within an innovative or non-traditional games context. Each team is responsible for locating ideas, concepts, principles, approaches, strategies, practices and tools within the field of games and game development; Terminology for publishing in the Game community and industry.