This post was written more than two years ago. The content or information below may no longer be accurate.

Year 2
Compulsory
20 credits

Students use Design Patterns to solve common problems in Games Development, and to create systems which will support Analytics, AI Agents and Procedural Content Generation. They develop their research skills by examining content from the module in more detail, and then develop a game project which leverages this to examine an area such as AI, Procedural Content Generation, Tools or Networking.