Undergraduate Creative Industries Futures (Digital Arts) Games Audio

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Locations

  • Guildford
  • Birmingham
  • London

Modes of study available

  • 2 Years Accelerated

UCAS code

A48

UCAS points

104 or above (equivalent to BCC)

Credits

Degree 360 FHEQ, Integrated Masters 540 FHEQ

Course overview

Games Audio Degree

Music and sound effects create the atmosphere necessary for games to become immersive experiences and are often used as a means of feedback on a player’s actions. If you recognise the importance of audio in games and want to make sound environments and scores to electrify players, then this is the degree for you. You’ll graduate with a portfolio of audio for several completed games on which you will have worked closely with a multi-disciplined development team, and have first-hand experience of the development pipeline. Previous qualifications in music provide a good grounding for this course.

Modules

Modules

ACM’s core validated learning provision. These are the building blocks of your degree, through which you will be assessed, accrue credits, and progress towards your final qualification. ACM’s module design blends the rigour of a high-quality academic framework and up-to-date industry knowledge. Students also develop critical professional competencies as they progress through their programme.

 

Skills Units

Skills units are ACM’s unique delivery model for up-to-date technical and industry knowledge. These are where you will learn everything you need to excel in your chosen discipline, and inform how you approach your assessments.

 

Games Audio Degree

Modules & Skills Units

DAIF-407 Digital Arts Futures

Studying alongside students from every game discipline, you’ll explore the people, organisations and processes that shape today’s game industry, from sketching, producing, prototyping and publishing to emerging technologies. You’ll gain an understanding of how game developers collaborate among professionals, whilst developing a broad awareness of the opportunities, challenges and career paths that define the modern game industry.

DAIF-411 Specialist Creative Practice 1

Build the practical skills that form the foundation of your future career as a game audio professional. This module is taught through hands-on Skills Labs where you will explore the core aspects of game audio production and implementation, and what factors and attributes contribute towards effective commercial audio production, as well as the fundamentals of audio processing, audio implementation tools and basic audio coding.

DAIF-412 Specialist Creative Practice 2

As you build on the foundations established in Specialist Creative Practice 1 (DAIF 411), you’ll refine your technical approach, strengthen your creative decision-making and develop your audio production, music creation, edition and implementation skills, using DAWs such as Reaper and Middleware such as Wwise. You will also explore advanced sound design techniques and the importance of understanding industry standard implementation processes. Through your practical Skills Labs, you’ll develop more advanced techniques that support your ongoing growth as a audio expert.

DAIF-413 Digital Arts Culture & Communities

Games shape cultures, communities and influences the world around us. In this module, you’ll study alongside other pathways across game development and explore how the game industry connects with society, identity and creative communities. Through discussion, research and shared perspectives, you’ll gain a broader understanding of the cultural impact of game development whilst developing valuable research skills that will inform your own practice as a developer and help you create work that connects with game industry professionals and audiences.

CIF-405 Preparing for Collaborative Work

During this module you’ll develop the skills needed to prepare you for working with peers across the game development degree to apply your audio production skills to a collaborative game developing project.

CIF-406 Engaging in Collaborative Projects

Following on from CIF-405, you’ll work collaboratively on a shared project brief with students from other disciplines. You’ll build upon your skills to support larger projects with the digital arts industy and contribute your games audio skills to fulfilling a creative brief.

 

Modules & Skills Units

CIF-501 Specialist Collaborative Work

This module allows you to apply your audiio production skills within ambitious, cross-disciplinary creative projects. Working alongside students from across the games degree, you’ll respond to industry-inspired briefs, taking on the role of a sounde designer, music composer/editor to shape audio and music to a collaborative game project output. Along the way, you’ll be strengthening your project management, communication and creative problem-solving skills.

CIF-502 Professional Collaboration Work

You’ll take your collaborative experience into a professional context by delivering a major game project that reflects the realities of the game industry. Working with students across the course, you’ll apply your audio creation and music expertise to help realise ambitious creative work, managing technical and creative challenges and developing the confidence, adaptability and professional mindset needed to succeed as an audio professioal in today’s collaborative game industries.

CIF-503 Specialist Route Skills

Refine the skills needed to design audio and compose music that enhances the player’s experience. Your skills labs will take you through the differnt levels of sound design and music composition skills, and expands into the world of interactive audio, 3D spatial audio techniques, acoustic spaces and textures. Combining advanced technical practice with critical reflection, you’ll build the confidence, creativity and professional understanding required to deliver industry-ready audio systems.

CIF-504 Professional Route Skills

Building on your Specialist Route Skills, you’ll expand your sound design, music creation and implementation expertise by applying your skills to a range of professional projects. Through advanced skills labs, you’ll further develop your skills in creating sounds and music to a brief, alongside delving into professional implementation skills. Through building a portfolio of professional work, you’ll demonstrate the technical ability, adaptability and critical thinking needed to succeed across the modern game industry.

 

 

Modules & Skills Units

CIF-601 Critical Review Preparation

Prepare for life beyond your studies by developing the advanced technical skills and professional mindset expected of game audio professionals. Through specialist Skills Labs, you’ll explore professional game audio aplications and portfolio work, focusing on the relevant fundamentals of games development industry practices for a game audio expert. You will explore the necessary skills required to develop sound design and music yourself, market your work as a creative professional, alongside advanced marketing strategies to support your work. As you refine your technical expertise, you’ll reflect on your strengths and develop your leadership skills.

CIF-601 Critical Review

Bring together everything you’ve learned throughout your degree in your final major collaborative project that showcases your skills as an audio professional. Taking a leading role within an interdisciplinary team, you’ll manage the creative and technical demands of delivering a professional standard body of work. Supported by specialised Skills Labs in the future of creative artistry and consumer and players psychology and how to reach different audiences with your portfolio of work.

CIF-602 Leading Professional Collaborative Project

Develop the professional expertise expected of senior practitioners in the game industry. You’ll critically evaluate your own creative practice, reflect on your professional experiences and benchmark your skills against recognised industry standards. This module helps you strengthen your credentials and prepare for leadership roles within the evolving game industry.

CIF-603 Leadership & CPD

You’ll prepare to launch your career by creating a professional portfolio that showcases your skills, creativity and technical expertise as an game audio professional. In this module, you’ll curate your best work to develop a strong digital presence that reflects your creative identity.

CIF-604 Independent Portfolio

Undertake an in-depth research project centred on an area of live production that aligns with your professional ambitions. Whether developing an advanced creative portfolio, investigating emerging audio production technologies or exploring innovative sound design practice, you’ll combine rigorous academic research with specialist practice to produce a substantial body of work that reflects your expertise and individual interests.

 

CIF-703 Ideas Into Action

Transform ambitious ideas into professionally realised projects. From initial concept through to delivery, you’ll refine your practice whilst building the organisational and entrepreneurial skills required to deliver projects in professional environments.

 

CIF-704 Making Connections

Success in the game industry is built on relationships as much as talent. This module helps you expand your professional network by connecting with industry practitioners, creative organisations, community partners and potential collaborators. You’ll develop the confidence to build meaningful professional relationships, identify new opportunities and position yourself within the wider game industry.

Clearing 2026 is open at ACM

If your results didn’t go to plan, you’ve exceeded expectations, changed your mind or you’re applying for the first time, there’s still time to secure your place for September. Learn from industry professionals, gain hands-on experience in professional facilities and build the skills, portfolio and connections to turn your passion into a career with ACM.

Our Admissions Team is here to guide you through every step of the process and help you find the right course for you.

Apply Through Clearing
Clearing 2026

Fees & Entry requirements

  • Minimum age 17+ for Foundation Learners and 18+ for our Accelerated Degree Courses.
  • You will be expected to hold A Levels or Equivalent Level 3 Qualification(s) worth 104 UCAS Points or more **
  • You will be expected to hold a GCSE in English Language / Literature at C grade/ 4 (or higher)
  • Suitability for the programme will also be assessed through an audition. View audition guides
  • Fees & financing information can be found on our Fees page
  • Term dates can be found on the Term Dates page

If you do not have A-Levels and require moderation, please speak to our admissions team to explore the options available to you.

Progression

Contact our Admissions team to discuss the possibility of switching to an Integrated Masters program or explore a range of our Postgraduate programs here.