A Day in the Life of an ACM Student: Game Development

12 Dec 2019

This post was written more than two years ago. The content or information below may no longer be accurate.

At ACM, every day of the week is different. You could attend a lecture, seminar, workshop, or practical session covering the modules you’ve been assigned for that term; book a one-to-one tutorial, in which you can discuss your personal goals and issues with a tutor of your choice. Below is just one example of the many possible schedules you might consider over the course of a single day at ACM.

9am: Team planning meeting

10am: Supervised session

12pm: Theory of games development lecture

1pm: Break

2pm: Pathway specialism workshop (Design, Programming, Games or Art)

5pm: Break

5:30 – 7pm: Supervised development session


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