Level Up with ACM: David McGreene talks Mario Golf!

14 Jun 2021

This post was written more than two years ago. The content or information below may no longer be accurate.

Following the release of the sixth edition of Level Up, and the imminent release of Mario Golf: Super Rush on June 25, 2021, for the Nintendo Switch, we thought it would be a good time to look at all of the previous Mario Golf games!

Title: Mario Golf (Nintendo 64)

The cover art for Mario Golf on the Nintendo 64

Platform: Nintendo 64
Release date: June 11, 1999

Released in 1999 this was one of the very first 3D Mario Golf games. It included tournaments and special challenges for players to face on the popular console N64 along with multiplayer modes.

Title: Mario Golf (Game Boy Color)

The box art for Mario Golf on the Gameboy Color

Platform: Game Boy Color
Release date: August 5, 1999

Also released in 1999, this was a port of the N64 title and released not long afterward but with an RPG twist for its single-player mode. A unique feature of this particular version was the ability to use the N64 Transfer Pak and link with Mario Golf on the Nintendo 64.

Title: Mario Golf: Toadstool Tour

The box art for Mario Golf: Toadstool Tour on the Gamecube

Platform: Nintendo GameCube
Release date: July 28, 2003

Mario Golf: Toadstool Tour was the first and only Mario Golf game released on the Nintendo GameCube with improved visuals, game mechanics, and a range of new courses.

Title: Mario Golf: Advance Tour

The box art for Mario Golf: Advance Tour on the Gameboy Advance

Platform: Gameboy Advance
Release date: April 22, 2004

Released in 2004, and the second handheld edition, Mario Golf: Advanced Tour continues the role-playing approach which also included leveling up player abilities.

Title: Mario Golf: World Tour

The box art for Mario Golf: World Tour on the 3DS.

Platform: Nintendo 3DS
Release date: May 1, 2014

The most recent title of the series before the announcement of Mario Golf on the Switch. Released on the Nintendo 3DS, World Tour included support for the gyroscope built into the device whilst also including online multiplayer and the ability to play as Miis (a customisable avatar used on Nintendo platforms).

Are you a keen game developer and want to create your own mini-golf game? You’re in luck! Check out ACM tutor David McGreene in our latest episode of Level Up, where he walks through the creation of a mini-golf game in Unity. Check it out below!