In this unit, students will be assessed on all learning they have developed throughout the qualification, by developing and showcasing a self‑initiated game project. Students will demonstrate an in‑depth understanding of a specialist industry role to set the intent and purpose of their individual game industry investigation and apply their knowledge and understanding of the game development life cycle to design, develop, and present solutions to their proposed investigation.
Students must use all aspects of the game development life cycle harmoniously within their role to develop an appropriate and vocationally relevant game project that meets the needs of a selected audience/consumer.