Turn your love for games into a career and become part of a thriving global gaming industry.

Ideally suited to those who have a passion for both art and games. Visual design lies at the heart of most games from concept to completion; this specialism will teach you the core abilities required to become a skilled game artist, from concept art to character and environment modelling, both 2D and 3D, using industry-standard packages, processes and pipelines. You’ll graduate with a professional portfolio, developed in concert with a multi- discipline team of other developers so you can show your work in context.

This programme is quality assured by Middlesex University and you will receive a Middlesex award on successful completion.

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Modules

All students on the BA (Hons) Game Development course will study the following modules.

  • Game Development Principles: GAM110
    Year 1 Compulsory 20 credits Study the basics of the game development process in GAM110. Students undertake a series of small team projects while also learning about Agile development. They are assessed on a short agile write-up, a concept proposal and a concept pitch.
  • Theory 1 – Reading Games: GAM120
    Year 1 Compulsory 20 credits Consider games from the perspective of textual analysis. We discuss how to write about games in an academic context, and there are seminars on the basics of game analysis. Students are assessed on a short textual analysis of a chosen game.
  • Assets, Rules and Story – Major Project: GAM130
    Year 1 Compulsory 40 credits Take your designs made during GAM110 and create working games from them. This is a student’s first real exposure to working in multi-skilled game development teams, supported by a member of staff via weekly mentoring sessions.
  • Game Development Principles: GAM270
    Year 2 Compulsory 20 credits Moving forward from the processes outlined in GAM110, GAM270 puts a focus on the business side of game development. Students treat their development teams like businesses, writing market research and business pitches, as well as business plans for their games.
  • World Creation – Game Development Project: GAM220 & GAM240
    Year 2 Compulsory 20 Credits & 40 credits In GAM220, team members pitch ‘worlds’, which they have designed themselves earlier in the programme, leading to a world and game type being selected for further development by their team. The development cycle begins early on in this module and continues into GAM240, which is assessed through an individual’s contributions to team projects, the quality of the team projects overall and an evaluation of what each individual student has learned from the year
  • Theory 2 – Game Form and Player Experience: GAM210
    Year 2 Compulsory 20 credits Discuss the basics of Game Studies as an academic discipline. Concepts from Game Studies are explored and discussed in seminars. Students write a definitional essay around the use and complications of a selected games studies concept such as Emotion, Feedback Loops or the Magic Circle.
  • Major Game Development Project: GAM330
    Year 3 Compulsory 40 credits In GAM330, the final game development module, finished games are pitched in show and tell events.
  • Theory 3 – Preparing For the Future: GAM310
    Year 3 Compulsory 20 credits Focus on how games and game studies will develop in the future.  Where is the industry going? What’s next in development?
  • Major Game Development Project 1: GAM320
    Year 3 Compulsory 40 credits Teams are supported by staff and peers in developing games in a truly collaborative fashion, providing critical feedback to each other and discussing best practice as they do so.
  • Professional Practice And Enterprise: GAM340
    Year 3 Compulsory 20 credits This module focuses on how students prepare themselves for a career in the games industry. Sessions on portfolios lead to an assessment on students’ CV’s and marketing materials. Sessions on professional practice lead to students writing up a report relevant to their route and sessions on starting a company lead to a business plan assessment.

Specialism Specific Modules

Specialism specific modules include:

  • Game Art 1: GAM170
    Year 1  Compulsory 20 credits Get to grips with the basics of 3D Modelling in GAM170 using appropriate tools and designing props through digital painting. The module is assessed through a portfolio of work where students design and then 3D model props.
  • Game Art 2: GAM180
    Year 1  Compulsory 20 credits In GAM180, you’ll build on your skills and take your created assets into a game engine. Students collaborate to create a shared environment project made up of individual assessed pieces. Life drawing also forms part of these modules.
  • Game Art 3 – Art Practice For Games: GAM280
    Year 2  Compulsory 20 credits This module allows students to specialise in a range of art disciplines and put together a portfolio tailored to their chosen art specialism. The module supports this through mentoring and assesses it through students’ responses to self-set briefs.

Ready for ACM?

Jump over to our Apply Now page, select the relevant course and fill in our online form. Good luck!

Ready for ACM?

Jump over to our Apply Now page, select the relevant course and fill in our online form. Good luck!

Course Details

AWARD
BA (Hons) Game Development: Art

MODE OF STUDY
Campus based, full-time.
London | 3 Years

FHEQ LEVEL: 6
Degree 360 Credits

UCAS CODES
UCAS Institution Code: A48
Course name: BA (Hons) Game Development
Course codes: Art – GDAR

Entry Requirements

All candidates may be required to attend an audition / interview.

LONDON | 3 YEAR DEGREE

Minimum age 18

All candidates should hold at least two Cs at A-Level (or an equivalent Level 3 qualification), possessing a minimum of 64 UCAS points*.

We normally require Grade C/4 GCSE (or an equivalent qualification) in English. Candidates should be capable of using the English language fluently, and able to structure arguments and present evidence to a standard appropriate to study at Level ‘4’. Where the application materials appear insufficient to form a clear judgement on the candidate’s fluency, additional documentary evidence (e.g. recent essays) will be called for. Applicants for whom English is a second language are required to have achieved IELTS level 6.0 (with a minimum of 5.5 in each component) or equivalent qualification.

We welcome applications from those who might have completed alternative quali cations, and/or have prior experience. All applications will be considered on a case-by-case basis.

* New UCAS 2017 tariff system.

Details regarding the English Language requirements for Middlesex University programmes can be viewed here.

Fees & financing information can be found here.

For other Gaming Specialisms see out main Gaming Development course page.